First off, this is such a fantastic little shmup! You've done fantastic on it🎩
I'm MadShmupper, a dev from PortMaster. We are a community that have been porting various Gamemaker, Godot, etc games to handheld Linux devices for over two years now. Please feel free to visit us on discord.
I am coming to you with a request to share your 'data.win' from this game, inside of a ready to run port in PortMaster. May we please distribute your game, 'Chaos Devil Battler Zattan' as a ready to run port? This would make a valuable addition to our growing library of fantastic little gems by devs such as yourself.
We at PortMaster, make no monetary compensation from these ports. It is a hobby and a fantastic way to share games that people otherwise may have never gotten chance to play, We feel it's a fun way to showcase the work of cool devs like yourself.
On behalf of myself and the others at PortMaster, I want to thank you for any consideration that you may lend to my request. Thank you! ..And thank you for this neat little shmup!
Took me quite a while to get used to the order of the weapons though, a little DMC-style weapon swap indicator/wheel thing would help with that. You could also put attack cooldowns there, so it's not a waste of screen space for more experienced players
Also the invuln after taking damage seemed a bit short
Would also be neat to add special big projectiles that can be reflected with the melee attack
It might make sense to do figure out some alternative to standard sealing on medium-tier enemies. (I don't think there's sealing at all right now?) I flew up trying to melee them only to get shot down a number of times. Maybe something like they hold their attack startup up to an extra like 10~ frames if you're in "approaching for melee attack" range?
Glad you enjoyed it! Good suggestions also, parriable projectile types are probably left for an expanded ver of this demo but I can add the rest np I think. Maybe some local bullet cancels if you kill enemies with melee right as they're shooting, otherwise even the "soft sealing" thing might not do the trick
ì cant play it. i press enter and nothing happens, i spam every button and nothing happens. only the arrow keys work and that only moves the selection up and down
Did you try to config controls right off the bat and quit out of it accidentally? Either way, go to %localappdata%/Chaos_Devil_Battler_Zattan and delete settings.ini. Relaunching after that should work
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Hi there!
First off, this is such a fantastic little shmup!
You've done fantastic on it🎩
I'm MadShmupper, a dev from PortMaster. We are a community that have been porting various Gamemaker, Godot, etc games to handheld Linux devices for over two years now. Please feel free to visit us on discord.
I am coming to you with a request to share your 'data.win' from this game, inside of a ready to run port in PortMaster. May we please distribute your game, 'Chaos Devil Battler Zattan' as a ready to run port? This would make a valuable addition to our growing library of fantastic little gems by devs such as yourself.
We at PortMaster, make no monetary compensation from these ports. It is a hobby and a fantastic way to share games that people otherwise may have never gotten chance to play, We feel it's a fun way to showcase the work of cool devs like yourself.
On behalf of myself and the others at PortMaster, I want to thank you for any consideration that you may lend to my request. Thank you! ..And thank you for this neat little shmup!
Kindest regards, The PortMaster Team
Really fun, kept me hooked until I beat it
Took me quite a while to get used to the order of the weapons though, a little DMC-style weapon swap indicator/wheel thing would help with that. You could also put attack cooldowns there, so it's not a waste of screen space for more experienced players
Also the invuln after taking damage seemed a bit short
Would also be neat to add special big projectiles that can be reflected with the melee attack
It might make sense to do figure out some alternative to standard sealing on medium-tier enemies. (I don't think there's sealing at all right now?) I flew up trying to melee them only to get shot down a number of times. Maybe something like they hold their attack startup up to an extra like 10~ frames if you're in "approaching for melee attack" range?
Glad you enjoyed it! Good suggestions also, parriable projectile types are probably left for an expanded ver of this demo but I can add the rest np I think. Maybe some local bullet cancels if you kill enemies with melee right as they're shooting, otherwise even the "soft sealing" thing might not do the trick
ì cant play it. i press enter and nothing happens, i spam every button and nothing happens. only the arrow keys work and that only moves the selection up and down
Did you try to config controls right off the bat and quit out of it accidentally? Either way, go to %localappdata%/Chaos_Devil_Battler_Zattan and delete settings.ini. Relaunching after that should work
it took me a while but i found it. thank you so much for the help! and yeah, i accidentally went into the config and pressed the arrow keys to enter
Awesome! A bit late but in the latest build you can just press f1 in the main menu to reset everything
I came
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